Moving a pair of games in one batch failed, because the two games in the batch redeclared the same variables.

The rename that wasn’t one

The group batch renames variables per game. That rename carried a stray backspace character where a word boundary should have been, so two games in one batch redeclared the same variables. This was the finishing hotfix of the season-move work. Multi-game moves no longer fail.

The partner-link lookup now reads without locks and updates by primary key instead of running a scanning UPDATE.

Row locks for all the games in a batch are now taken up front, in one global order, relabelled games included. Opposite-direction requests queue instead of deadlocking.

Index scripts, left unapplied

The hotfix also carries optional index scripts for lgoppgid, with measured build times. They are not applied.

A pair in one batch failed because of a stray backspace character. Requests moving games in opposite directions now take their row locks in the same global order, so they queue instead of deadlocking.